The FGameObjectNode's Setup method won't do anything unless the node is on the stage, but since it calls Setup() when it is created, it couldn't possibly be on the stage yet. Maybe I'm just looking at it wrong, but I don't really see how it could have ever worked :)
The FGameObjectNode's Setup method won't do anything unless the node is on the stage, but since it calls Setup() when it is created, it couldn't possibly be on the stage yet. Maybe I'm just looking at it wrong, but I don't really see how it could have ever worked :)