MattSScott / game_of_mia

A distributed systems approach to the Danish drinking game, 'Mia'
0 stars 0 forks source link

Persist state on server side? #4

Open MattSScott opened 2 years ago

MattSScott commented 2 years ago

Have server keep a copy of each player's gamestate (room, lives, etc) and pass to client if the id is already on the server?

MattSScott commented 2 years ago

Could use a forceState() function?