There's now a method for performing a check and
gaining progression from doing so, with the progression
scaled based on a target difficulty as discussed.
I also switched progress to an exponential curve
that is sublinear for most of the levels characters
may have but gives a soft cap towards the end.
The new code has some unit tests and I put a struct
for the player in the world that has a stat block.
There's now a method for performing a check and gaining progression from doing so, with the progression scaled based on a target difficulty as discussed.
I also switched progress to an exponential curve that is sublinear for most of the levels characters may have but gives a soft cap towards the end.
The new code has some unit tests and I put a struct for the player in the world that has a stat block.