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What type of sniper spawn is it? (Static spawn like c2m1_highway billboard,
dynamic spawns or a dropped sniper?)
Original comment by Canada.R...@gmail.com
on 7 Nov 2010 at 3:13
Every single sniper spawn I encountered does that. I didn't try with dropped
snipers though.
Original comment by shaz@netcabo.pt
on 7 Nov 2010 at 3:41
Did it work correctly before 2.2.2-RC? And just to be sure "the gun
disappears", you mean the gun they were initially holding right?
Original comment by Canada.R...@gmail.com
on 7 Nov 2010 at 5:21
No, it happened before, at least in 2.2.1.
Yes, the guy trying to pick the sniper ends with no gun, which really sucks :P
Original comment by shaz@netcabo.pt
on 7 Nov 2010 at 5:27
I remember this being in issue when it was first introduced, but fixed later,
since then you just always got your ammo filled up and a message when trying to
pick up a sniper while someone already had one.
Weird thing is, yesterday during a regular game on the old 2.2.1 three of us
lost our guns when trying to refill our ammo on a hunting rifle spawn...
haven't seen that in a long time.
(I would have tested this on 2.2.2-RC now but it currently crashes my server..
:P)
Original comment by Dynastic...@googlemail.com
on 7 Nov 2010 at 6:40
I've played 50+ games on Confogl 2.2.1 on many different servers and never seen
this happen. And in the few games that I've played or spectated on 2.2.2-RC
this have never been a problem. So ammo replenish from HR when the limit has
been reached have always worked correctly in those two versions for me.
If you were getting mentioned bug in 2.2.1 and now also in 2.2.2-RC then it
sounds to me like a faulty or corrupt confogl installation is to blame. Or
perhaps some kind of outside variable like SM/MM version or server OS is
affecting this.
Original comment by maroll...@gmail.com
on 7 Nov 2010 at 10:59
It's not the ammo replenish, it's the fact that the gun you were holding
disappears.
Original comment by shaz@netcabo.pt
on 7 Nov 2010 at 2:09
I believe there are a small number of circumstances when this bug can occur.
But it is very rare. We will look into it.
Original comment by prodigysim@gmail.com
on 7 Nov 2010 at 4:02
It's not rare at all from my experience, and I think it happens more often when
holding the silenced mg. Yesterday one team ragequitted because of this bug
saying "your server is bugged". The Parish map 2.
Original comment by shaz@netcabo.pt
on 30 Nov 2010 at 10:43
How about recording a .dem of the issue or posting logs with confogl_debug 1?
Original comment by prodigysim@gmail.com
on 30 Nov 2010 at 4:31
http://www.sendspace.com/file/ptbzri
Note that Coach got the sniper first, then Rochelle got stuck trying to get it,
then I tried it.
It all happened after I kicked the Tank, but the log doesn't show anything
after that, but it's still included.
Original comment by shaz@netcabo.pt
on 30 Nov 2010 at 5:20
Issue has confirmed to be KAC incompatibility.
Still TBD whether we should try to fix the issue... KAC just sort of spoils fun
wherever its used for little rewards :P
Original comment by prodigysim@gmail.com
on 30 Nov 2010 at 6:08
lol, kac only takes away :)
Original comment by shaz@netcabo.pt
on 30 Nov 2010 at 6:16
This may also occur if the server has Admin Cheats running (why its running
during Confogl is strange already!)
Original comment by Canada.R...@gmail.com
on 16 Mar 2011 at 8:14
Shouldn't it be possible for confogl to refill the ammo instead of actually
using "give weapon"? That would solve it, I guess.
Original comment by shaz@netcabo.pt
on 16 Mar 2011 at 9:50
The problem with that is there are some situations where we can't know what
type of ammo to give the client so the only way to give them ammo would be
"give ammo" (or is it "givecurrentammo"? anyways...) which obviously won't
solve the problem.
Best fix: don't use KAC or Admin Cheats with Confogl running. We might
eventually try to find a way to do this without changing command flags, but
since KAC already does very little, and Admin Cheats really shouldn't even be
run while a competitive config is running, it is not a priority.
Original comment by Canada.R...@gmail.com
on 16 Mar 2011 at 10:55
"givecurrentammo" works fine, since it's not checked by KAC, like "give". So I
guess that would be the best solution. I didn't understood what do you mean
with type of ammo, are you talking about incendiary ammo?
Another way would be to spawn an ammo stash below/near every sniper.
I still find KAC useful especially to prevent cmd spamming and logging cmds.
Original comment by shaz@netcabo.pt
on 17 Mar 2011 at 5:30
Should be fixed in the new weapons limit plugin:
https://github.com/CanadaRox/sourcemod-plugins/tree/master/weapon_limits
Original comment by TheDonSanchez
on 20 Nov 2011 at 7:09
Original issue reported on code.google.com by
shaz@netcabo.pt
on 6 Nov 2010 at 8:03