MatthewClair / confogl

Automatically exported from code.google.com/p/confogl
0 stars 1 forks source link

Players dropped after typing !forcematch #148

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. restart the server
2. connect
3. enter !forcematch

What is the expected result? What is happening instead?
Server should restart the map and load Confogl. However, everyone is dropped 
(Disconnect by user.), but Confogl continues to load fine.

What version of confogl are you using?
Version 2.2.2.

On what operating system is the server running?
Arch Linux x86.

What version of sourcemod and metamod are you using?
SourceMod Version: 1.4.0-dev
Metamod:Source version 1.8.5

Do you have any logs about the issue? Setting confogl_debug "1" is
reccomended.

Client console:

RePlay.be :  !forcematch
[Confogl] Match mode loaded!
[Confogl] Restarting map
[SM] Ready plugin will not start while sv_search_key is ""
Server cvar 'l4d_ready_enabled' changed to 1
Server cvar 'l4d_ready_minimum_players' changed to 6
Server cvar 'l4d_ready_search_key_disable' changed to 0
Server cvar 'l4d_ready_pause_allowed' changed to 10
Server cvar 'l4d_ready_pause_duration' changed to 90
Server cvar 'l4d_ready_cfg_name' changed to confogl v2.2.2
Server cvar 'l4d_ready_disable_spawns' changed to 1
[SM] Ready plugin has been disabled, restarting map in 5 seconds
Server cvar 'l4d_ready_enabled' changed to 0
FCVAR_SERVER_CAN_EXECUTE prevented server running command: sv_password
Received wrong spawn count 2 when at 1
Commencing connection retry to public(<server host>)
failed processing
 Dumping messages for channel CLIENT(<server IP>:27015) 0x4E998080
Header bits 96, flags == 33
1 messages
0 -----------------------
net_SignonState: type( 7 ) group ( 13 ) size ( 68 bytes ), startbit 6 end bit 
246
   net_SignonState: state 7, count 2
RAW(net_SignonState) start
net_SignonState  >>  �v.........N .<......... a0761f0b 01000000 8080994e 
20003c0e 07000000 02000000   
net_SignonState  >>  ........................ 00000000 00000000 00000000 
00000000 00000000 00000000   
net_SignonState  >>  `xQ. ...........`xQ.     60785105 20000000 00000000 
0d000000 60785105            
RAW(net_SignonState) end
Raw
PKT  >>  Z...Y...!(q.�..�........ 5a070000 59050000 21287101 cc0700c7 
81000000 00000000   
PKT  >>  ....@...�.L[�.Z�.�]X.@.  00000000 40030000 c0984c5b cc175ada 
19da5d58 1e4080     
Bad server address public("<server host>")
BinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 
2\left4dead2\media\l4d2_background03.bik )

Server regular log:

(See enclosed file)
Note that those cvars are in my server.cfg (for vanilla). No error log is 
generated.

No error log is produced.

Please provide any additional information below.
Also see this closed issue (however the server does NOT crash): 
https://code.google.com/p/confogl/issues/detail?id=126

As for the question of not setting rcon_password before executing !forcematch: 
the server crashed when setting rcon_password "", as well as simply omitting it 
completely in the config files.

Original issue reported on code.google.com by theDa...@gmail.com on 24 Jun 2011 at 7:52

Attachments:

GoogleCodeExporter commented 9 years ago
Does this happen only when using sm_forcematch from campaign, or does it occur 
with versus too?

Original comment by Canada.R...@gmail.com on 25 Jun 2011 at 1:57

GoogleCodeExporter commented 9 years ago
This happens with versus as well, I just had to reproduce it on my own then.

Original comment by theDa...@gmail.com on 25 Jun 2011 at 4:29

GoogleCodeExporter commented 9 years ago
I also mistakenly said it crashed with or without setting rcon_password. I 
meant I was dropped from the server.

Original comment by theDa...@gmail.com on 25 Jun 2011 at 4:31

GoogleCodeExporter commented 9 years ago
Happens on my server as well. 

Original comment by NateW...@gmail.com on 20 Sep 2011 at 7:03

GoogleCodeExporter commented 9 years ago
NateW, are you using the !forcematch command as well? I've got a feeling that 
the problem might be related to using that command, however I haven't tested 
more to confirm. I've had a handful of successful matches when using the 
regular !match command.

Original comment by theDa...@gmail.com on 20 Sep 2011 at 8:17

GoogleCodeExporter commented 9 years ago
This happens when the search key is applied after readyup is on, i found a user 
that had the same problem http://forums.alliedmods.net/showthread.php?t=172156 
it seems he solved it.

Original comment by ifvr...@gmail.com on 20 Nov 2011 at 12:01

GoogleCodeExporter commented 9 years ago
FIXED:

seems this problem happens only on linux when connecting on a restarted server.

to fix the clients crash after force matchmode DONT leave sv_search_key blank 
in the regular server.cfg.

hope this helps

peace .sick'

Original comment by m4r...@web.de on 30 Sep 2012 at 12:45