Closed GoogleCodeExporter closed 9 years ago
Original comment by phil...@gmail.com
on 10 Apr 2010 at 5:25
The only real bug I see with the scoring system (other than the map multi not
working
on custom maps) is related to people being incapped in the saferoom. By
default it
assumes incapped people don't count towards the survival multi, but sometimes
they do.
There doesn't seem to be any consistency to this, so in some situations where a
survivor is incapped in the saferoom, they get an extra multiplier applied to
their
survival bonus.
Original comment by Canada.R...@gmail.com
on 12 Apr 2010 at 9:18
This doesn't seem like a huge problem to me. There were similar issues with
survival
multi in L4D1 which never really affected play, survivors can easily choose to
revive
a surv before closing the door. Assuming that a surv team gets full x4 multi is
there
any disadvantage to closing the door with someone down like in L4D1 (ie,
medpack and
pills etc don't count towards HB)
Original comment by phil...@gmail.com
on 12 Apr 2010 at 9:50
BETA2 Merged it. It will override the 100/100 scoring if it is also enabled
but I'd
suggest leaving it off just so 25/25 gets restored properly after match mode
resets.
Original comment by Canada.R...@gmail.com
on 16 Apr 2010 at 10:33
Original issue reported on code.google.com by
phil...@gmail.com
on 10 Apr 2010 at 4:58