MatthewClair / confogl

Automatically exported from code.google.com/p/confogl
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Add !tier2 switch #54

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Allow the spawning of tier 2 weapons on team's will: if both teams at the
start saferoom of map one type !t2 (or something similar), tier 2 will
spawn with the same logic and density present in 2.0.1-ESL (one per stack,
veeeeery rare).

Feature requested from Felerian.

Original issue reported on code.google.com by davide.m...@gmail.com on 2 May 2010 at 7:50

GoogleCodeExporter commented 9 years ago

Original comment by phil...@gmail.com on 5 May 2010 at 6:01

GoogleCodeExporter commented 9 years ago
I think instead of adding !t2 or anything, we should make !matchcustom (reads 
all cvars 
from confogl.cfg), !matchstandard (2.0.1-like but with the new scoring and 
gameplay 
fixes), and !matchpromod (what the current version is pretty much).  Then 
people have 
the option to customize Confogl for friendly games, but teams can still play 
the 
standard/promod version without having to change their .cfg's and it will help 
give 
newer teams a little more gradual intro to competitive play.

Original comment by Canada.R...@gmail.com on 5 May 2010 at 6:50

GoogleCodeExporter commented 9 years ago
Seems like a good solution to me.

Original comment by davide.m...@gmail.com on 5 May 2010 at 7:13

GoogleCodeExporter commented 9 years ago
Rudimentary multi-config support based on !match/!forcematch triggers has been 
implemented and should be a part of the 2.2 milestone.

!match tier2 will execute a cfgogl/tier2.cfg instead of confogl.cfg, in which 
tier2 settings can be set.

Original comment by prodigysim@gmail.com on 6 Jul 2010 at 4:33

GoogleCodeExporter commented 9 years ago

Original comment by prodigysim@gmail.com on 9 Oct 2010 at 6:52