Our game at heart is a classic style collectathon so having some form of collectible item is quite important, it's also nice to have them saved throughout a play through so perhaps relate this to #21 in some way.
[x] Chain Link (The most important one, used for progression)
[x] Model
[x] Develop Ideas for new collectibles
[x] Implement cross scene persistence for collectible count
[x] Optionally have saving and loading of collectible counts and maybe scoring system
Our game at heart is a classic style collectathon so having some form of collectible item is quite important, it's also nice to have them saved throughout a play through so perhaps relate this to #21 in some way.