Closed MatthewScholefield closed 8 years ago
A state machine is necessary for a vBlank handler. Examples of states would be items such as "IN_GAME" and "IN_MENU".
This is debatable because the vblank handlers can be changed at runtime based on whether the game is in a menu or a main loop.
A state machine is necessary for a vBlank handler. Examples of states would be items such as "IN_GAME" and "IN_MENU".