MatthewScholefield / mine-ds

A 2D survival game for the Nintendo DS
http://matthewscholefield.github.io/mine-ds/
GNU General Public License v3.0
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Make custom "Vector.h" to wrap sf::Vector #68

Closed MatthewScholefield closed 8 years ago

MatthewScholefield commented 8 years ago

This is to clarify that sf::Vector will be used for all of the project. And if later on we want to switch to our own implementation it wouldn't be difficult to do so. My question is, should places with interactions with SFML explicitly use sf::Vector and cast to the class in Vector.h?

MatthewScholefield commented 8 years ago

For now I'm leaving code that interfaces with SFML as sf::Vector.