Open ClickerMonkey opened 7 years ago
As the core library is independent from LWJGL - it should be easy to port the existing renderer and input.
My plan was to move the current renderer and input implementation into a separate project (eg twl_lwjgl2).
Thanks for the quick response.
I've made the necessary modifications to the renderer & input class locally and I've tested it on my game - looks good so far. The only part that needs to be done is custom cursors. I also need to investigate why LWJGL 3 no longer has the texture_rectangle extension.
If you create the twl_lwjgl2
and twl_lwjgl3
projects under your account (or wherever you want them) - I think I can handle implementing it.
Are there any plans to create a version of this library for LWJGL 3? As I'm sure you know - v3 uses GLFW.
I already ported a game from LWJGL v2 to v3 so I think I'm comfortable enough with the input code to update the Mouse and Keyboard input classes.
Let me know at your earliest convenience!