Closed Vitae666 closed 4 years ago
I think it'll be fixed in next commit. I also removed lto debug. LOL for the gif ^^ Nah, devs like when users give feedback. ;)
Ok. Will see. Cause right now I got about 1.5MB of nothing but Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} in my errorlog. Over 15K entries of it.....Every 4 seconds... 4/23/2020 1:01:27 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} 4/23/2020 1:01:31 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} 4/23/2020 1:01:35 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} 4/23/2020 1:01:39 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} 4/23/2020 1:01:43 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} 4/23/2020 1:01:47 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"}
New version too. But don't think anything was changed there 4/23/2020 1:51:13 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} 4/23/2020 1:51:17 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} 4/23/2020 1:51:21 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} 4/23/2020 1:51:25 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"}
Pretty sure Gaia's like And I'm betting it can't just be me! Unless those errors are just logs that the PVP can't initiate and not actual info from CQ server :)
HOnestly, I don't think PVP is working... I started CQA and it did an attack. Did the every 4 seconds log thing until the timer ran down for the next attack and it never did it. Errorlog has 4/23/2020 2:12:32 AM Error ConnectionError A task was canceled. Which is right about the time that the Auto attack should have went off.
Hell. I disabled Auto-PVP and it's still doing the 4 second logs....Disabled history as well, just in case but no luck.
OK! Solved the constant logs (at least for the next 45 mins....maybe) by rechecking Auto-PVP. It did 2 attacks right away. Tho I still have 5 outstanding ones. And it hasn't done them yet.
I've added some logging (yessssss more logsssss) because I wonder if CQA tries to make you fight with a player outside your range (which may happen with the new ranking).
Got the new version. Happened to be 2 mins from the next attack. It did the usual "Start up attack if you can" and then the timer ran negative and never attacked. Disabled/Enabled Auto-PVP. Next attack was done. Timer corrected itself. Nothing in logs. But I was right about what I said in the previous post. Until the next Attack, there's no logs, and then it fills up again every 4 seconds. Won't know for this one, because I'm leaving for work in 45 :( Also, the Extra Attacks isn't kicking in still. I have 6, so I'll burn those in game. Will see what the logs say when I get home in 12hrs (loooong shift today)
NOTE: I did do the Un/Recheck Auto to do some attacks. They did go off. But never started the auto attacks. Nor logs.
Ok. So, came back and not a damned thing in the errorlog. No spam. I dunno. Wondering if the extra attacks are causing the spam. Going to disable them for a bit. By bit, I mean while I sleep. When I wake up and enable it, if the spam starts up, then at least that's narrowed down.
Spam = Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"}
I have no idea what's going on....I woke up to a counter that said -11+hrs, my attack info screen log was full, my Enable Auto-PVP was OFF. I feel like I had restarted CQA before my test just to make sure that everything was fresh, but at this point, I was tired from a long day so, damned if I know. LOL! Went into the game, and I have full pending attacks. I closed and reopened CQA. Auto-PVP was enabled (I never clicked the Save Settings button) and I've sat thru 10 rotations of a 2 min count down, with no attacks. During which all this started up.
4/24/2020 1:19:14 PM
Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 64A86F5D40DFF73C
4/24/2020 1:19:18 PM
Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 64A86F5D40DFF73C
4/24/2020 1:19:22 PM
Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 64A86F5D40DFF73C
I unchecked/rechecked Auto and it immediately did 2 attacks, the log entries stopped and now I am -2:45 mins in the countdown. Unchecked/rechecked Auto again. Countdown fixed itself, no attacks (still have 6 pending) and logs immediately started up again with Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 7A7F11CE487860A1
Cleared attacks in game. Disabled Auto. Logs continue. BACK to work. Will see how it looks in the Info Screen when I get back. Still mentally debating if I'd gone to bed with a cleared screen or not.
Rank 2056 if that helps. I remember you said something about attacking someone I couldn't. There was 1 person on my in game list that when I attacked said "Error: Can't fight" don't know if that's what you meant?
It crashed at 8:25 4/24/2020 8:25:01 PM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 7A7F11CE487860A1
This exception was originally thrown at this call stack: CQFollowerAutoclaimer.PFStuff.sendPVPFight(int) System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(System.Threading.Tasks.Task) System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task) CQFollowerAutoclaimer.AutoPvP.sendFight(int) System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(System.Threading.Tasks.Task) System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task) CQFollowerAutoclaimer.TaskQueue.queueTimer_Elapsed(object, System.Timers.ElapsedEventArgs) System.Runtime.CompilerServices.AsyncMethodBuilderCore.ThrowAsync.AnonymousMethod__6_1(object) ... [Call Stack Truncated]
Can you please try raising above/below limits to 10 ?
Disabled autopvp while at work to get spares. Problem with the logs is only when I have spares. If I 0 out then all is good. Wanted to see before I went, but of course had 20 mins left on the timer and had to leave.
EDIT: Dis/Enabled Auto and the timer fixed itself. Did 1 extra attack. No more. No error logs yet. Only 51 minutes until Countdown reset. Will advise after.
It did 3 attacks from a full load in the 55ish minutes
And unfortunately, that was it. I started going negative again.
So, I said, hell, let me see what happens now with the 5/0 that I had before.... And we'll wait another 56mins for that :)
Well, went negative again. No idea why that's happening. No logs. There were some spare attacks in the meantime.
Well...soon as I posted, I dis/enabled, and log hell 4/26/2020 3:06:14 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"No charges left"} vs player FA1754066512CB9A 4/26/2020 3:06:18 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"No charges left"} vs player FA1754066512CB9A 4/26/2020 3:06:22 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"No charges left"} vs player FA1754066512CB9A 4/26/2020 3:06:26 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"No charges left"} vs player FA1754066512CB9A
Here's what I REALLY don't understand...Auto is currently DISABLED..... 4/26/2020 3:10:35 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"No charges left"} vs player FA1754066512CB9A 4/26/2020 3:10:39 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"No charges left"} vs player FA1754066512CB9A 4/26/2020 3:10:43 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"No charges left"} vs player FA1754066512CB9A
Raised it back to 10/10. Dis/Enabled. Still doing the logs. I'm out of spare attacks.
Going negative is ok, the way I changed the code : countdown means "time until next charge spawns", but fights happen at least 15 minutes apart from each other. Error logs are different though... Hmm. Please try my new version.
Ah, never saw it go that far down in negatives before. And I thought I saw the change in code to extend the new fights. But the new wrinkle is that after 9hrs of sleep, I only did 2 more attacks... I was on andymorris when I went to bed. And in game I am at full spares...
Will get the new version now.
Just crashed
This exception was originally thrown at this call stack: CQFollowerAutoclaimer.PFStuff.sendPVPFight(int) System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(System.Threading.Tasks.Task) System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task) CQFollowerAutoclaimer.AutoPvP.sendFight(int) System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(System.Threading.Tasks.Task) System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task) CQFollowerAutoclaimer.TaskQueue.queueTimer_Elapsed(object, System.Timers.ElapsedEventArgs) System.Runtime.CompilerServices.AsyncMethodBuilderCore.ThrowAsync.AnonymousMethod__6_1(object) ... [Call Stack Truncated]
Same crash info 6hrs ago.
Ok, so apparently, CQ PVP has an issue where when new seasons start, there's "dead players" all over the rankings. Right now, my 5 above and 4 below can't be fought. I get the "Can't Fight" error when I click them. Does it mean that the 10 above/below me are also "dead"? Dunno. BUT, I can't go higher than 10 in the input. Tried to see if 100 would get me past this block. It resets to 10 :)
I tried to do a test build with setting the Maximum to 100, but of course, that crapped out and didn't work. All I get is 4/27/2020 2:50:35 PM Error InvalidParams Invalid input parameters 4/27/2020 2:50:39 PM Error InvalidParams Invalid input parameters 4/27/2020 2:50:43 PM Error InvalidParams Invalid input parameters 4/27/2020 2:50:47 PM Error InvalidParams Invalid input parameters
Mk0ng14 This happens every new season, and will settle down in maybe a couple of weeks. I think the players you can't fight are abandoned accounts that have had some sort of bit-rot infect their line-ups which causes the error when the system tries to run the battle. Edited to add: it happens at the start of a season because everyone's rating is set back to zero, and the abandoned accounts which usually languish right at the bottom get into the general mix. After the ratings are re-established they sink back down and don't bother anyone until the next time.
You can't raise to 100 (nice try), game won't let you fight so far. ^^ Please try new version.
Just about to go to bed. I was able to get into work with 50. Haven't had an issue yet. We'll, had 4 can't fight errors but were for diff players. Will check when I wake up. No work, so sleeping looooooong time
Well, working good so far. Nothing filling up logs. I think we're good. Opening up another issue that's been happening lately tho :(
Been meaning to mention, I'm still having the odd crash and it always shows it's during a PVP attempt in the logs. I redid my version with looking for 50 and not 10 and I haven't had an issue in the past 2 days. I'm still getting a TON of "Can't Fight" msgs and I'm thinking that the crashes might be happening when the possible fights are 0 so it craps out. Suggestion, added bit of code that's like this: If (playersBelowCount.Maximum + playersAboveCount.Maximum = CurrentPVPAttempt) {whatever the hell the code to wait for the next opponent lineup reset is}
Yeah. I know. The real code is nothing like that :)
With the 50 I can, so far, safely get this:
5/10/2020 9:11:26 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player BF418BF0E89A57EE 5/10/2020 11:11:22 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 7FAA1CF38BE60482 5/10/2020 11:11:28 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 84E6C306B12914C7 5/10/2020 11:11:34 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 998F03CFAA8ED999 5/10/2020 11:11:40 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 54F087629A7EB61E 5/10/2020 11:11:46 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 5E2419613AAA09BB 5/10/2020 11:11:52 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 7069D57D4DC833CD 5/10/2020 11:11:58 AM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 72A8DB51A73732B8 5/10/2020 1:11:24 PM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 792CB7FE1FE654BC 5/10/2020 1:11:30 PM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 7C7466ECAD6C2C41 5/10/2020 1:11:36 PM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 7D754F46970BF991 5/10/2020 2:11:22 PM Error Cloud Script Error: PvP Fight {"ok":false,"err":"Can't fight"} vs player 84E6C306B12914C7
With 10, I almost never get more than 3 attempts before a crash. Don't know why, since there's really supposed to be 20 attempts 1st. I'm assuming 10 over and then a fall back of for the 10 below if the 10 over aren't fightable.
Please tell me if 4.7.4 improves the situation.
Oh, since you updated it to 50, I don't think I've had any PVP crashes at all. Closing this for now. If something pops up that looks related, I'll reopen.
ErrorLog.txt The ErrorLog is going like that due to CQA crashes that I miss for hours and then it playing PVP catch up. Loads of attempts on the same people. I'm thinking that it's clicking the same 1 person that it's found. And the only reason it moves to another player is that after a minute or so, the leaderboard refreshes and has a new list and then it issues the new attack and then goes back to trying to slam the new opponent over and over. Might need a timer on there between the extra attacks. Maybe something on the info box saying what it's doing?
And, of course, after there's no Extra's there's no "Extra attacks left" output to the screen with any subsequent attacks. Wouldn't mind a log of the PVP attacks either. Saw some stuff in the code that was commented out for logging the results, or so I thought. Didn't work when I took out the comments. Dunno why. But then again, it's me :)
ActionLog.txt Loads of calls to the LTO
Pretty sure this is you everytime you see a post from me