As the sound designer, I must take extra time to figure out what each level will sound like so that the player is fully immersed in our levels and believes our environment is "real".
CoS:
1) 3 Levels with complete sound attenuation
2) Sound cues that are attached to the tiles of completed levels
3) I can't specify how many sounds to put for each level, you have to make that decision but at least 2 sounds per level.
As the sound designer, I must take extra time to figure out what each level will sound like so that the player is fully immersed in our levels and believes our environment is "real".
CoS: 1) 3 Levels with complete sound attenuation 2) Sound cues that are attached to the tiles of completed levels 3) I can't specify how many sounds to put for each level, you have to make that decision but at least 2 sounds per level.