Mattorious / Woodlands

Capstone Project 2021
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Rewarding Level Design #109

Closed stormk539 closed 3 years ago

stormk539 commented 3 years ago

As the level designer, I need to make my level sections more rewarding so that the player feels more inclined in exploring the levels looking for loot and killing enemies.

CoS: 1) Every intricate prop site has some tile differentiation so the player knows there is an item pickup 2) Leaf trail in certain portions to guide player to placed loot 3) Redesign forest layouts to be more interesting to explore