As the gameplay engineer, I need to create a level sequence so that I can code the ability for "days" to pass in the game, as well as switch between each TD level after it has been completed.
CoS:
1) Game has the ability to switch between all TD levels
2) Game takes into account how many times the player has started the roguelike, which increases enemy spawns + makes enemies stronger while decreasing the amount of item spawns
As the gameplay engineer, I need to create a level sequence so that I can code the ability for "days" to pass in the game, as well as switch between each TD level after it has been completed.
CoS: 1) Game has the ability to switch between all TD levels 2) Game takes into account how many times the player has started the roguelike, which increases enemy spawns + makes enemies stronger while decreasing the amount of item spawns