As the gameplay engineer, I need to incorporate the UI art and sound into our game so that the player is not listening to the same sounds over and over again, as well as having our current elements match the cute theme of our game.
CoS:
1) Health bar art done by Ross is implemented
2) Clock is coded and moves with the time in the game
3) All of Sam's sound is in the main roguelike level
4) Icon that shows what weapon the player is holding in the top right beside the mini-map
5) Enemy sounds are implemented
As the gameplay engineer, I need to incorporate the UI art and sound into our game so that the player is not listening to the same sounds over and over again, as well as having our current elements match the cute theme of our game.
CoS: 1) Health bar art done by Ross is implemented 2) Clock is coded and moves with the time in the game 3) All of Sam's sound is in the main roguelike level 4) Icon that shows what weapon the player is holding in the top right beside the mini-map 5) Enemy sounds are implemented