Mattorious / Woodlands

Capstone Project 2021
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Additional Sound and Sound Editing #29

Closed stormk539 closed 3 years ago

stormk539 commented 3 years ago

As the sound designer, I must edit the sounds already found so that the gameplay engineer can properly place the ambiance in the game. Additionally, I must make sure those files are wav files so that the gameplay engineer can import the sounds into UE4.

CoS: 1) All the audio is converted to .wavs 2) Trim down the longer audio bits 3) Find any extra ambiance in areas that are lacking 4) Find music for the tower defense section 5) Find/make projectile noises

samstewart21 commented 3 years ago

All ambience sounds have been converted to .wavs.

samstewart21 commented 3 years ago

Roguelike sounds have been converted to .wavs

samstewart21 commented 3 years ago

Created a list of tracks that we could possibly use for the Tower Defense section of the game.