As the level designer, I must fix the giant collision boxes on every tile so that the player is able to interact and properly navigate the environment.
CoS:
1) All tiles are accessible and navigable by the player
2) All assets/foliage is tied to the tile.
3) The collision boxes do not overlap with any level entrance
As the level designer, I must fix the giant collision boxes on every tile so that the player is able to interact and properly navigate the environment.
CoS: 1) All tiles are accessible and navigable by the player 2) All assets/foliage is tied to the tile. 3) The collision boxes do not overlap with any level entrance