As the gameplay engineer, I must code an inventory for tower pickup so that the player feels the connection between the tower defense and roguelike, as well as feels more incentive to take the risk at getting more towers during the day.
CoS:
1) The player can only place towers based on how many they picked up from the rogue-like part.
As the gameplay engineer, I must code an inventory for tower pickup so that the player feels the connection between the tower defense and roguelike, as well as feels more incentive to take the risk at getting more towers during the day.
CoS: 1) The player can only place towers based on how many they picked up from the rogue-like part.