Closed h3oCharles closed 3 years ago
Could you please leave a link to the fixed file as when I try to zip mine with the correct language file, it gives me an error. If you could, leave your discord tag in the reply to this comment
rename "en_us.json" to "en_US.json" and yes, this is case sensitive
rename "en_us.json" to "en_US.json" and yes, this is case sensitive
I already tried that and it didn't work, hence me asking for the file instead.
try extracting "en_us.json" from the mod jar, then deleting the file from the archive, rename it to "en_US.json" and then insert it to the archive
Describe the bug the language file is unfinished, you can notice most of the texts are in the debug names
To Reproduce uuuh
Expected behaviour a finished language file
Screenshots do i have to...?
Desktop (please complete the following information):
Downloaded From CurseForge
Additional context I attempted to add the missing language strings for English
key.macrokey.category=MacroKey Keybinding
key.macrokey.management.desc=Macro Management
gui.manage.text.title=Manage Macros
gui.manage.text.macro.add=Add Macro
fragment.list.text.remove=X
gui.modify.text.save=Save Macro
gui.modify.text.command=Command
gui.modify.text.key=Key
gui.modify.text.repeat=Repeat
gui.modify.text.enable=Enabled
text.layer.display=Layer: %1$s
text.layer.master=Master
gui.manage.text.layer.edit=Edit Layers
gui.manage.layer.text.title=Manage Layers
gui.manage.text.layer.add=Add Layer
gui.modify.layer.text.save=Save Layer
EDIT1: After inspecting the mod jar file, there IS a language file, but it's called "en_us.lang", shouldn't it be "en_US.lang"? also these three commands aren't effective, i can still see these strings in lower case:
enabled=Enabled
disabled=Disabled
edit=Edit
EDIT2: After extracting, renaming, and putting back the language file, the issue was solved