Closed GoogleCodeExporter closed 9 years ago
good work, thanks.
I have applied your patch essentially as is in r565
I think I am seeing a slight performance decrease, not sure why.
Looping through the triangle list in the constructor of kdnode3.h isn't exactly
elegant, would prefer just an assignment.
I think there's an issue with wrapping the destructors correctly in python
also, will have to check this.
Original comment by anders.e...@gmail.com
on 13 Nov 2010 at 10:54
I will work on it some more - C++ isn't really my thing, and this was really
just a 'hack it till it works' attempt. It should be possible to use lists of
pointers consistently instead of concrete objects to minimise memory use and
eliminate a lot of copying.
Previously in heekscad, the operation would run out of memory, be silently
killed by the OS, and you would just get some partial path generated and
displayed, in many cases it wasn't obvious the g-code was truncated.
Valgrind does continue to show some memory leaked in the python binding stuff,
but this might be normal, I really haven't done much with C++/boost/python etc.
Glad to know its been rolled into the code, cheers.
Original comment by ikekr...@gmail.com
on 13 Nov 2010 at 8:15
New build for HeeksCNC for windows has this new ocl version in it and zigzag
now runns nicely on windows too. (Ver 0.17.1 tested) However, waterline still
leaks badly. Could someone check if there are similar fixes to be done in
waterline as there was in zigzag?
Original comment by tha_krea...@hotmail.com
on 14 Feb 2011 at 7:57
closing this issue.
Original comment by anders.e...@gmail.com
on 19 Apr 2012 at 5:31
Original issue reported on code.google.com by
ikekr...@gmail.com
on 13 Nov 2010 at 1:08Attachments: