Mavodeli / spaceroguelite

6 stars 1 forks source link

come up with enemies #4

Closed Mavodeli closed 1 year ago

KarylReyne commented 1 year ago

Design

Since we have a crab-themed parasite, one idea could be that we design hostile aliens based on other marine creatures (maybe more or less mechanized?). As I understand it the player will use most of the skills/upgrades for combat and because of that I think it is important that we match the enemies' combat abilities to the specific skills. What do I mean by that? For every skill, we should have at least one enemy type that is vulnerable to that skill and one that is particularly resistant. So that every skill is useful and the player has to adapt their gameplay based on what kind of enemies we throw at them. That does not necessarily mean that we have to have two enemies per skill, one skill might be useful against a handful of enemies and be useless against just one type. Example: a skill where the player can pull enemies towards them and crush them with the claw might deal damage to most enemies, but the ability is in turn useless (or at least not very efficient) against a Red lionfish-like enemy that deals massive melee damage.

KarylReyne commented 1 year ago

Enemy types

Mavodeli commented 1 year ago

Stil Inspiration: spider

KarylReyne commented 1 year ago

Enemies Overview