Closed MaxDac closed 11 months ago
Chosen the second approach: fatigue will be added as a stat for the character, and the only way to restore it will be to rest. The fatigue will be 0 by default, every time:
Above certain level, the character will:
Currently, withdrawing money from work does not cost anything in terms of fatigue or sanity. This can allow a character to work indefinitely without forcing them to rest. To avoid this, there are two possibilities: