Open Bedotech opened 4 years ago
Can you capture packets with Wireshark and upload the dump?
Here the file, with filter: port 2593
And which program did you run?
I run python src/hiding.py 192.168.1.102 2593 bedo bedo ghilfo
i modify the client version to hit the minimum requirement on the server side.
The server is ServUO latest version, i've set a breakpoint on parsing CharacterList but is never hit, below you can found the login on same server with ClassicUO.
i've already check that the packet involved in login are the same in ClassicUO and GemUO and seems good to me, i understand other packet are different but i think at least reach the character list.
If you modify the client version, then the server assumes GemUO talks a different version of the protocol, which GemUO however doesn't understand. Don't do that. If your server needs a higher protocol version, think about plugging uoproxy between GemUO and the server. That will also allow you to use a regular client and watch what GemUO does.
Ok i try with UOProxy but the i have checked that the protocol is the same on the first packets, at least for login and all semms good.
thanks by the way
I was planning to update GemUO's protocol, because I believe there's no software which requires an older protocol version. This may make your problem go away without uoproxy. Meanwhile, use uoproxy as a workaround.
Thanks @MaxKellermann i've done some test, with some tweaks reported in two different PR now it works.
tell my if my PR are welcomed or not, if you agree i want to work a little further on this and do some refactor.
By the way i must use UOProxy for connecting, and when i attach a client the client perform the login correctly but it freeze (i tested with ClassicUO)
Yes, your PRs are very much welcome! I havn't been playing any UO for 10+ years, but it's good to see my code is still useful for some people.
If you have problems with uoproxy, report a bug at that project, with a packet dump (uoproxy dumps all packets if you run it with -vvvvvvvvvv
).
Hi, first of all really nice project! is what i looking for!
I'm trying to connect to my RunUO local instance, but the client doesn't go on after have selected the server (i this is the RelayPacket) and i don't understand why.
You can help me?