Closed Mr-Syntax closed 2 years ago
thanks for trying to fix this guys
would be pretty stoked if it could make the pack run even more smoothly im pushing an update later today which will take it above 300 mods still vanilla ++
really hope you can figure it out
btw, do you know of the mod called FarPlane2
it essentially makes LOD for minecraft, i think this might be the single biggest optimization that could be made on the game https://github.com/PorkStudios/FarPlaneTwo
if you could make some texutre decimator system where for example a 16x texture gets converted to a 8x texture if it is more than 4 chunks (sphere radius) away all the way to 1 pixel i think this could really revolutionize the game
furthermore in my pack actually there is alot of estethic decorations like bushes and such, if you could make them only render at a max 4 chunk distance that could also boost performance quite a bit, now im not a coder so i ofc dunno if this is even possible but its just something that i have been thinking about when ive been flying around the world
another thing i have thought about is that, does the block properties also get loaded when they are that faraway? like if they are destroyable or not and stuff like that? that could also be brought down to a small radius around the player
I'd like to add something:
Tried to run BOTH Performant and Roadrunner - game crashes, they are not compatible. It would've been cool if this actually worked, "wow, double the performance!" - I thought. maybe they just do too much of the same? - I am a newby in this, so yeh.
[Ps. Optifine works pretty good with either Performant or Roadrunner]
i know my guy, but yeah performant and road runner optimize in the same areas so they are not compatible
Putting this in rules.properties in the config gets mc working.
mixin.ai.nearby_entity_tracking.goals=false
mixin.gen.features=false
mixin.ai.poi.fast_retrieval=false
Haven't tested with other mods and its a pretty hacky way to get the two mods to work so don't expect much. Hope it helped.
I'm going to be assuming that mostly the gen.features
rules are somehow incompatible with Terraforged here, but unfortunately, I don't have enough time to investigate this thoroughly myself, so I'll have to close this issue for now, sorry about that :/
my pack has 280+ mods and i was trying with optifine G7 aswell so i know its a tall order, i just wanted to see if there was something to gain since my load times are pretty long and ram usage is pretty high
https://www.curseforge.com/minecraft/modpacks/chosencraft crash-2021-10-15_07.52.38-server.txt