Closed HollisMeynell closed 2 months ago
This is intended behavior.
You may have only modified the state's max_combo
, n50
, and misses
, but using this state will also put n300
and n100
explicitly on 0, whereas for p2
you don't specify n300
and n100
so the hitresult generation works differently.
A ScoreState
should only be used if you intend to specify all relevant hitresults.
This is intended behavior.
You may have only modified the state's
max_combo
,n50
, andmisses
, but using this state will also putn300
andn100
explicitly on 0, whereas forp2
you don't specifyn300
andn100
so the hitresult generation works differently.A
ScoreState
should only be used if you intend to specify all relevant hitresults.
Thanks for your answer, this question has troubled me for a long time.
In the code below, the results of
p1
andp2
are inconsistent in most tests.I'm not sure if this is the expected behavior, but the result of
p1
does not match the osu! result, whereasp2
is correct.You can test this with any beatmap. (max combo > 190)