Open adilsonv77 opened 10 months ago
We don't have shaders for mobile XR (most shaders use a Geometry Shader at this stage). This is a todo task, but requires considerable efforts to rewrite the shaders for mobile XR apps
@adilsonv77 I had the same issue as well when running directly on the Quest 2. Its caused by Unity's quality settings. Make sure you delete all quality levels apart from the one you are using, and use the following settings.
Let me know if this fixes the problem and if you have any other questions :)
Finally I finished to build and publish an IATK application at Oculus Quest 2. It is not necessary using Air Link to run the application in Oculus. However, the quality of rendering is very poor.
Could you help me to configure in Unity that the build works fine in Oculus Quest 2?