MaximeDup / FaceCaptureUnrealEngine

Performance capture for Unreal Engine using Android smartphones. Rely on AndroidArcoreFacesStreaming
MIT License
70 stars 22 forks source link

BP_Points_To_BlendWeights not in project #4

Closed rphad23 closed 2 years ago

rphad23 commented 2 years ago

the BP_Points_To_BlendWeights is not even in the project anymore. How is one supposed to use this if the most important BP does not exist?

rforman9 commented 2 years ago

@rphad23 That Blueprint is still in the project. The actual blueprint file is BP_BlendshapesHandler. He renamed the instance BP_Points_To_Blendweights after bringing it into his project. image