Out of interest, is there a possibility to perhaps make the node works to generate a more "low poly tree design"?
Such as for tree "clumping" can become a single object. I could perhaps try using SVerchok nodes to "clump" the three and uses the "Hull" of the leaves... but if it is built in, maybe can be more interesting :D
I can see there is an option to generate leaves only at the extreme, that is kind of handy.
Quick feedback after using it for a while, need a way so that the output does not easily "unlinked" itself. Sometimes when I close and reopen the blend, the connection between Tree Parameter and the nodes are no longer happens.
Just wondering whether the data for leaves placement can further be extracted or passed into Animation Nodes or Sverchok nodes for randomization, like if I wanted to make a more abstract design around the tree...
Out of interest, is there a possibility to perhaps make the node works to generate a more "low poly tree design"?
Such as for tree "clumping" can become a single object. I could perhaps try using SVerchok nodes to "clump" the three and uses the "Hull" of the leaves... but if it is built in, maybe can be more interesting :D
I can see there is an option to generate leaves only at the extreme, that is kind of handy.
Quick feedback after using it for a while, need a way so that the output does not easily "unlinked" itself. Sometimes when I close and reopen the blend, the connection between Tree Parameter and the nodes are no longer happens.