A utility tool that automatically assembles Roblox assets into geometry data, which is then compiled into the Source Engine.
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BinaryPropertyFormat.Int64 is implemented incorrectly. #29
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MaximumADHD closed 6 years ago
https://github.com/CloneTrooper1019/Rbx2Source/blob/master/src/Reflection/BinaryFormat/Chunks/PROP.cs#L423-L441
The buffer variable should be defined outside the for loop, and it should read
instCount*8
bytes.