The possibility to switch an item for another if the action fails.
For example:
I'm creating a shop where I sell a stone that costs $30.
By clicking on it, if I don't have enough money, the item becomes a barrier (or another item defined by the admins) for a few moments and then turns back into the stone.
The possibility to switch an item for another if the action fails.
For example:
I'm creating a shop where I sell a stone that costs $30. By clicking on it, if I don't have enough money, the item becomes a barrier (or another item defined by the admins) for a few moments and then turns back into the stone.