As mentioned in the title, since zMenu can normally process the clearInventory parameter in the menu to operate the player's backpack to optimize the display of the menu, and can restore the player's backpack after closing the menu, why can't the editable area of the menu be extended to the player's backpack?
The matrix layout method provided by zMenu should originally come from the Chinese TrMenu plugin. TrMenu can also make the player's backpack part of the menu and I believe it can also be achieved on zMenu. If this suggestion is adopted, it will be of great help to those of us who use ItemsAdder to personalize the menu. I hope the developer can consider adding this function to zMenu!
As mentioned in the title, since zMenu can normally process the clearInventory parameter in the menu to operate the player's backpack to optimize the display of the menu, and can restore the player's backpack after closing the menu, why can't the editable area of the menu be extended to the player's backpack?
The matrix layout method provided by zMenu should originally come from the Chinese TrMenu plugin. TrMenu can also make the player's backpack part of the menu and I believe it can also be achieved on zMenu. If this suggestion is adopted, it will be of great help to those of us who use ItemsAdder to personalize the menu. I hope the developer can consider adding this function to zMenu!
Thank you very much!