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Maxomann
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kgEngine-2.0
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Improved Project Structure
#78
Maxomann
opened
8 years ago
0
Add libnoise
#77
Maxomann
opened
8 years ago
0
Use depth buffer for Z-Sorting
#76
Maxomann
opened
8 years ago
0
Improve World.clear()
#75
Maxomann
opened
8 years ago
0
Improved drawing
#74
Maxomann
closed
8 years ago
0
Make it impossible to create Entities without Tranformation component
#73
Maxomann
opened
8 years ago
0
Improve how entities are added and removed from World
#72
Maxomann
closed
8 years ago
0
Remove ChunkSystem::saveOpenSavegame
#71
Maxomann
closed
8 years ago
0
Rework Config Files
#70
Maxomann
closed
8 years ago
0
Rework threaded drawing
#69
Maxomann
closed
8 years ago
0
Move Objects from Heap to Stack
#68
Maxomann
closed
8 years ago
0
Move ChunkSystem's entityData to Transformation component?
#67
Maxomann
closed
8 years ago
0
Move Entities to Stack
#66
Maxomann
closed
8 years ago
0
Use std::lock_guard
#65
Maxomann
opened
9 years ago
0
Unify Safe and Unsafe Signals
#64
Maxomann
closed
9 years ago
0
Pause Lock mechanism in Engine
#63
Maxomann
closed
8 years ago
1
Improved Chunk System
#62
Maxomann
closed
8 years ago
0
SpriteBatch::m_bufferPtr is 0
#61
Maxomann
closed
9 years ago
0
Missing Thor.dll & msvc redistributables in release v0.1a
#60
Maxomann
closed
9 years ago
0
Debug Console
#59
Maxomann
closed
8 years ago
2
Editor & Debug Options
#58
Maxomann
opened
9 years ago
0
Graphics Component: m_isStatic
#57
Maxomann
closed
8 years ago
0
Scripting
#56
Maxomann
opened
9 years ago
0
ChunkGenerator should not be a System
#55
Maxomann
opened
9 years ago
0
Advanced Chunk Generation
#54
Maxomann
opened
9 years ago
0
GameState Mechanic fixes #6, fixes #50
#53
Maxomann
closed
9 years ago
0
TimeSystem
#52
Maxomann
opened
9 years ago
0
Blueprint variables
#51
Maxomann
opened
9 years ago
1
Use GameState insted of GameController
#50
Maxomann
closed
9 years ago
0
Multiple 'Dimensions' in one World
#49
Maxomann
opened
9 years ago
1
Weird compilation error c2893
#48
Maxomann
opened
9 years ago
0
Support different screen sizes and aspect ratios
#47
Maxomann
opened
9 years ago
0
Make transformation component thread safe
#46
Maxomann
closed
8 years ago
0
Add resource preloading to the resource manager
#45
Maxomann
opened
9 years ago
0
New project structure
#44
Maxomann
closed
9 years ago
0
Add dlls to libraries folder
#43
Maxomann
closed
9 years ago
0
Some entities do not get removed from drawing thread
#42
Maxomann
closed
9 years ago
0
loadAndUnloadChunksFromQueue loaded chunks counted in m_chunkLoadCountPerFrame
#41
Maxomann
closed
9 years ago
0
Radial chunk loading around camera
#40
Maxomann
closed
9 years ago
0
Synchronise the drawing thread with the core fps
#39
Maxomann
closed
9 years ago
0
load dlls only from package folder
#38
Maxomann
opened
9 years ago
0
Collision
#37
Maxomann
opened
9 years ago
0
Fix renderer float inaccuracies
#36
Maxomann
closed
9 years ago
0
Use faster callback system
#35
Maxomann
closed
9 years ago
0
Move RenderTexture for drawing into camera
#34
Maxomann
closed
9 years ago
0
Make Camera, Graphics and Transformation thread safe
#33
Maxomann
closed
9 years ago
0
add onSavegameClosed callback in SaveManager
#32
Maxomann
closed
9 years ago
0
Introduce constants.h
#31
Maxomann
closed
9 years ago
0
Make Tranformation::zValue changable at runtime
#30
Maxomann
closed
9 years ago
0
add option to reload all or some package files (dlls, blueprints, resources) at runtime
#29
Maxomann
opened
9 years ago
0
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