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Mazyod
/
PhoenixSharp
C# Phoenix Channels client. Unity Compatible.
MIT License
163
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27
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Update README.md
#30
Mazyod
closed
1 year ago
0
Unity app crashes after 30s / when sending a heratbeat
#29
namxam
closed
1 year ago
3
Refactoring Json handling
#28
Mazyod
closed
1 year ago
0
How to correctly handle Presence data?
#27
phollyer
closed
1 year ago
3
make the channel response table thread safe
#26
HaraldWikeroy
opened
1 year ago
3
Draft unity release workflow
#25
Mazyod
opened
2 years ago
0
Update to dotnet 6.0.x
#24
Mazyod
closed
2 years ago
0
Better Guides
#21
Mazyod
opened
2 years ago
13
Rewrite 2022
#20
Mazyod
closed
2 years ago
9
"phx_join" is never sent if socket is not open by the time `Join` is called
#19
arne-schroppe
closed
2 years ago
5
DelayedExecutor confusion
#17
Shivang44
closed
2 years ago
3
Async/await API?
#16
Shivang44
opened
5 years ago
3
How to use it with unity3D
#15
LordOkami
closed
5 years ago
4
Unable to join channel
#14
Shivang44
closed
5 years ago
7
Test Case for #11
#13
cavus700
closed
6 years ago
4
Test case to cover #11
#12
Mazyod
closed
6 years ago
0
BugFix: Call Join a second time after a disconnect
#11
cavus700
closed
6 years ago
2
Build as DLL / Publish through Nuget
#10
thomasdola
opened
6 years ago
4
Exception only when building and running
#9
pmwisdom
closed
7 years ago
5
Can't get BestHTTPWebsocketAdapter to work
#8
bleedingpixels
closed
7 years ago
1
Why targetting .NET Framework 3.0?
#7
MissaouiChedy
closed
7 years ago
3
Implement Presence #1
#6
jonathanleang
closed
2 years ago
6
Help reading message from callbacks
#5
jonathanleang
closed
7 years ago
15
Socket automatic recovery
#4
jonathanleang
closed
2 years ago
2
Timer delivering callbacks to background thread
#3
Mazyod
closed
7 years ago
0
Integrate logging
#2
Mazyod
closed
7 years ago
0
Implement Presence
#1
Mazyod
closed
2 years ago
2