AIMi its an AI aimbot, it work by real-time object detection with neural networks, and recognizes the patterns similar to human movements and human formation it will identify the head as a target . It's an improved version of a very old version of YOLOv3
Can you include an adjustable smart AI logic in AIMi again? For instance, if I were to give an example, for use in a game like CS2, config, etc. If you can do this, it would really be excellent.
Can you include an adjustable smart AI logic in AIMi again? For instance, if I were to give an example, for use in a game like CS2, config, etc. If you can do this, it would really be excellent.