Open movermeyer opened 6 years ago
Sorry for the delay, I havent noticed your comment earlier. We actually modified the scoring scheme and counting gap extends at extremities (no gap open though). We will post more info on the website ASAP.
Thanks.
I've been trying to reverse engineer the scoring algorithm to get a better understanding of what makes a good alignment. But I keep getting tripped up by cases that don't seem to match the counts displayed at the top.
I'm looking forward to seeing the new code and better docs/info on the site.
We have developed a customized version of the Fitch algorithm. Are you familiar with it. I'll try to retrieve a PDF explaining the exact scheme and post it. We are planning to release more material about it in upcoming the month.
I can't say I'm familiar with it (or genomics in general. I'm just learning now). I'll take a look. I found this nice looking PDF for Fitch's Algorithm. But It'll be nice to see how yours differs.
There is an additional attribute in the scoring type2: trail score penalty. This has been recently added to phylo which is why game GUI is not reflecting the trail score. New score works like this: subScore = ((match 1) + (mismatch (-1)) + open(-4)+ extend(-1) + trail*(-1)); Since, this puzzle was occupying a length of 20(max number of nucleotides in each sequence) in the original gene sequences, hence an increase in length gives a trail penalty to the other sequence. This is because when the solution will be aggregated in the original MSA then this trail will also behave like a gap.
The following concern has been addressed. Please find the update below:
Hi movermeyer
An updated build with the trail parameter added can be found on this link : https://phylo.cs.mcgill.ca/play.html
@chrisdrogaris Thanks. While I now understand why it exists, it doesn't have an explanation yet in the info dialog:
Two other questions:
This was the starting position of a puzzle:
Why is the displayed score of this is 35, and not 36?:
Tested on PHYLO Web v2.0.1