McJtyMods / InControl

Be In Control of Mob Spawns and others
MIT License
44 stars 16 forks source link

Request: Biome dictionary support #20

Open Thiana opened 7 years ago

Thiana commented 7 years ago

Could you please add support for the biome dictionary to the "biome:" check? When BoP is installed trying to limit a spawn to COLD/WARM/etc type biomes rapidly becomes an exercise in frustration.

I'm not sure if it's still valid but there is a primer here: http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571414-how-to-use-the-forge-biomedictionary

Thanks.

Thiana commented 7 years ago

https://minecraft.curseforge.com/projects/tellme has a command to dump the biome data which solves the problem.

nmarshall23 commented 6 years ago

the tellme mod does not dump biomes by Biome dictionary entry.

BiomeTweaker can set spawns by Biome dictionary entry. So I know it's possable.

Settting spawns via Biome dictionary entries means I don't have to change my script when a new Biome is added by a mod. That would save me a lot of time.

Also would let me do things I can not without knowing the exact Biomes. For example, I want no mobs to spawn on the surface expect in SPOOKY Biomes. With Biome dictionary entry support means I don't have to specify each biome that I think is spooky. I can leverage what the Mod author think.

Thiana commented 6 years ago

For my purposes the data from /tellme biome dump was sufficent (temp/rainfall). Though being able to check with a general SPOOKY/etc would be cleaner.

I'll reopen this so @McJty can decide.

darchitectlp commented 6 years ago

I'd also like to request the addition of Forge's biome dictionary. Loads easier to add {["DRY", "HOT"]} than individually name ever biome. Thanks.