Open LukaPix opened 5 years ago
It is VERY easy to crash lost cities by making the wrong config changes. It's nearly impossible for me to check all possibilities (and that would slow down worldgen a lot). Maybe try again from fresh configs and gradually change the settings. Also it would help if you could let me know which settings you changed
could be similar to #190
i changed almost all ratios.. like literally every second option but i have configured 29 floors, that could be a problem..
And i'll to as soon as i get to it !
I:buildingMaxFloors=29
I just saw this. That may indeed be a problem
uhm..yeah...what ? i edited the rare cities preset and stayed within the limits stated in the options... so... I dont know which was the last thign i changed, but it shouldnt crash anyway..
And here the Preset
`# Configuration file
##########################################################################################################
cities_rarecities
--------------------------------------------------------------------------------------------------------
Settings related to city generation for the rarecities profile
##########################################################################################################
cities_rarecities {
The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0]
}
##########################################################################################################
cityspheres_rarecities
--------------------------------------------------------------------------------------------------------
Settings related to city sphere generation for the rarecities profile
##########################################################################################################
cityspheres_rarecities {
The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7]
}
##########################################################################################################
client_rarecities
--------------------------------------------------------------------------------------------------------
Client side settings for the rarecities profile
##########################################################################################################
client_rarecities {
This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0]
}
##########################################################################################################
explosions_rarecities
--------------------------------------------------------------------------------------------------------
Settings related to explosions and damage for the rarecities profile
##########################################################################################################
explosions_rarecities {
A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200]
}
##########################################################################################################
lostcity_rarecities
--------------------------------------------------------------------------------------------------------
Settings related to the Lost City for the rarecities profile
##########################################################################################################
lostcity_rarecities {
List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@380cb7e3]
}
maxcaveheight {
Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128]
}
##########################################################################################################
structures_rarecities
--------------------------------------------------------------------------------------------------------
Settings related to structure generation for the rarecities profile
##########################################################################################################
structures_rarecities {
Generate caves
}`