McJtyMods / LostCities

MIT License
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Cities not always generating #342

Open Areolata7 opened 3 years ago

Areolata7 commented 3 years ago

Using 1.16.3 with forge 34.1.42 and LostCities - 1.16-4.0.5-alpha

Trying to create a world with a single biome (BOP Alps or Tundra or other treeless frozen biome) and very rare cities with no generated trees. I copied the "rare" city profile but altered: "avoidGeneratedTrees": true" "cityChance": 0.0005" And tweaked floor numbers and explosions

Basically I want a tougher world where you have to find a city and must try to get saplings via breaking the few available leaves in the rubble.

A couple of times I generated maps there was a city generated but in the others I have traveled 10,000 blocks in at least one direction and never found one. I also resorted to using creative to fly around and never found a city. I see no "locatebiome" or similar command I can use to confirm a city generated anywhere in the world. This would save me a lot of time wandering around looking for something that isn't there. Is there any such command I can use when I first start the world to confirm that lost cities is actually working? Only commands I see are "debug", "map" (doesn't seem to do anything), and "saveprofile".

Please advise

McJty commented 3 years ago

That cityChance is pretty low. It's to be expected that they are rare. There is no way to locate cities however. You have to find them

Areolata7 commented 3 years ago

Thank you for the reply. When I leave it at the default "rare" setting there are way too many cities. I typically find 3 or 4 within viewing distance of spawn. They are often lumped together in groups like that so you may have a long distance between them and then find another group of several cities together. I want single cities spaced far apart but not so far that you spend 1 hr in creative flight or 12 survival days and never find one. I like the idea of having to survive a night or two before finding a city but not longer than that. So what do you suggest for a rare chance that would avoid multiple city clumps? .