McJtyMods / LostCities

MIT License
115 stars 66 forks source link

[1.20.1] Structures are generated floating above cities #600

Open Glaudeo opened 10 months ago

Glaudeo commented 10 months ago

Forge 1.20.1 Mods: The Lost Cities and Rubidium No datapacks

Some structures are generated floating above cities

The same happens to modded biomes and structures. Is there a way to fix this? Maybe prevent structures from spawning on cities chunks or erase them after checking their chunk?

2024-01-12_17 57 47 2024-01-12_18 07 19 2024-01-12_18 10 51 2024-01-12_18 22 24 2024-01-12_18 22 59 2024-01-12_18 23 13 2024-01-12_18 24 17 2024-01-12_18 25 27 2024-01-12_18 25 36 2024-01-12_18 26 34 2024-01-12_18 27 01 2024-01-12_18 28 18

McJty commented 10 months ago

Unfortunatelly I have no control over structures spawning. However, seems that you are seeing some very bad effects which I never saw. What worldgen are you using? Any special worldgen mods?

Glaudeo commented 10 months ago

I am not using any mods or datapacks for worldgen. Just The Lost Cities with ancient profile and cities everywhere. Almost all of this happens in Badlands biomes though, except for trees. Trees can be floating in any biome.

Also chunks with villages on them are not blending with cities properly in any biome

I checked the 1.19.2 version. Same problems happen on 1.19.2.

2024-01-12_17 58 09

StardustPassingBy commented 10 months ago

Having this problem as well. Various structures appear floating above cities from the lost cities. Very awkward looking. Perhaps a data pack could help adjust individual structures to not spawn in lost cities, but I'm new to making modpacks and am not sure how one would go about that.

McJty commented 10 months ago

I will check this out soon