Open Crazy-KSK opened 8 years ago
Deep Resonance tanks work fine for me. Can you show me how you tried this? As to other tanks, they need to support the new fluid capability system (which DR does)
http://a.pomf.cat/ybxggj here is my program It uses a node named "1" it detects if the liquid amount of a container on the north side of that node is above or below 1000 and changes the redstone on the UP side; on(above 1k)/off(below 1k)
Try getting rid of 'intside' for reading the fluid
that worked with DR tanks, thanks
Also wanted to note fluid doesn't work with blood magic as well get "no liquid support" from altar. The fluid level monitor works from RFtools if that helps
That means that it is not implemented as a tank. That's not something that I can fix on my side
@robertm1771 I did log an issue with Blood Magic on that, and it has been seen and tagged appropriately. So just a matter of waiting until they have time to implement the new fluid capabilities, now.
It is not working with IC fluid reactor, deepresonance tanks, Immersive Enineering barrels, Console spews "no liquid support" in all cases It works with extra util drums and tinkers tanks Forge: 2092 rftoolsctrl-1.10-1.0.0beta9 industrialcraft-2-2.6.69-ex110 deepresonance-1.10-1.2.3 ImmersiveEngineering-0.10-42 Edit: In case it helps with solution finding: RFtools liquid monitor works with IC and deepresonance but not IE