McJtyMods / RFToolsUtility

Everything from RFTools that doesn't fit in its own mod
MIT License
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Crafter gives incorrect inventory information to Xnet #156

Closed aurumvorax closed 1 year ago

aurumvorax commented 1 year ago

Issue description: If you use xnet logic to read item counts in a crafter, it will include items in the currently selected recipe. Seems more likely that the bug is in the crafter end of things.

Steps to reproduce:

Put a 8 planks to 1 chest recipe in a crafter. Leave recipe selected. Set up an Xnet network with a connector on the crafter, and another on some redstone. Using a logic channel, set sensor on the crafter, for planks > 10 on white. Set redstone to output 15 on white as an indicator. Place 3 planks in the crafter and observe the redstone light up. Now try the same test with a blank recipe selected in the crafter.

Versions:

McJty commented 1 year ago

Hmm, is that actually a bug? Can you abuse this somehow?

aurumvorax commented 1 year ago

I'd certainly call it a bug, given that it does not return acurate results. Not an exploit, I don't think you can get free items out of it, or anything like that. That being said, I haven't tried using ID to pull items out of the recipe grid....