I'm building a modpack for some friends, and included RFToolsUtilities. I've also got Hourglass as part of the pack, and I've noticed odd behavior with the screen clocks vs. world time. I think it's because Hourglass doesn't "SKIP" the whole night, instead doing a fast forward.
I'm not asking screen clocks to go super fast, but if they could resync in the morning, that'd be great.
Steps to recreate:
Have Hourglass installed to manage sleep
Have a screen, screen controller, power and a clock module installed
Sleep!
Clock module keeps ticking normally while time accelerates, and only shows actual time if you get lucky
Clock under the Minimap is correct, clock on the wall is 10 hours out in this example.
Server info and details from a recent crash log:
Details:
Minecraft Version: 1.19.2
Minecraft Version ID: 1.19.2
Operating System: Linux (amd64) version 4.18.0-348.2.1.el8_5.x86_64
Java Version: 17, AdoptOpenJDK
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), AdoptOpenJDK
The RFToolsUtility clock module sync all the time. It uses level.getGameTime() on the client. The hourglass mod is supposed to update that. It's their bug
Hello!
I'm building a modpack for some friends, and included RFToolsUtilities. I've also got Hourglass as part of the pack, and I've noticed odd behavior with the screen clocks vs. world time. I think it's because Hourglass doesn't "SKIP" the whole night, instead doing a fast forward.
I'm not asking screen clocks to go super fast, but if they could resync in the morning, that'd be great.
Steps to recreate:
Clock under the Minimap is correct, clock on the wall is 10 hours out in this example.
Server info and details from a recent crash log:
Details: Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Linux (amd64) version 4.18.0-348.2.1.el8_5.x86_64 Java Version: 17, AdoptOpenJDK Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), AdoptOpenJDK