Open siccaxe opened 7 years ago
What version? (sorry for late reply)
Hi, this issue just happend to me today (playing on small private server running FTB Revelation.) we have 3 separate networks with blue connectors. I broke one set of connectors and dyed them red and replaced- all machines with connectors are recognized but cables/connectors are not transferring from a TE energy cell or an RFTools Powercell. The controller gets power from directly touching either/both batteries but I can't power any machines connected by cable/connectors with any of the controller, energy cell or powercell set to extract. Tried dyeing the connectors back to blue, and placing new machines on one of the other networks - still not working, no power transfer happening. I don't want to touch our first network in case in breaks. We'll try a server reboot when the server owner gets back. **edit: version is 1.12-1.6.4
PS this is the first time we've played with XNet and it's freaking amazing.
I let the controller get to 0 power and we restarted the server. it's just not accepting power at all. some images below.sorry for the huge screenshots.
it just started working with the following configuration. note: this exact one was set up before, I guess I just hit the magic number of move/replace everything.
just for posterity, it's also now working to transfer power to the controller via cable only. I can imagine this issue will be hard to solve but it's pretty rough to "fix" by destroying and rebuilding everything repeatedly until it magics back to work.
I think in general it is safer to power the controller without XNet but directly using regular cables or an adjacent powersource
Just connect the controller direct on power with regular cabes, after that you can use normaly again
Controllers on 2 networks lost their ability to accept power after pulling 8k rf/t for 5 minutes from the power buffer that feeds the controllers. That's 8M RF more than the total energy stored and being produced in that time. Same thing that happened here: https://github.com/McJty/XNet/issues/107
Pictures and explanations via imgur gallery
I realize that this may be by design. If I output more power than I can produce, there's obviously no power available to run the controller. It's a bit of a paradox though, how can you output power if the controller isn't powered? The problem seems to lie with the fact that once the controller's power source is interrupted, it doesn't resume. This leads to a cascading failure of sorts, and seems to happen regardless of the controller's priority level.
I think I'll craft some dimensional transceivers and attach one to each network's controller, and just power them from one isolated stirling generator so they're not dependant on the devices they control.
Edit: tried that, they wouldn't accept the power from the dimensional transceivers either. They would accept power from a capacitor bank.... going to restart minecraft and see if I can get the DTs working. If not, I guess I'll go DT>CB>controller
Edit 2: Got the blue and yellow DTs working after restarting the game. The red network was still setup to get its energy from the capacitor bank. Upon removing it's input on that channel, it wouldn't accept power from its DT. Restarting the server or the game didn't fix the issue. I had to wait until it reached 0, it then began to receive power.