Closed kyleedwardsny closed 4 years ago
Thanks for the tip... yeah, I noticed that on further debugging. In the future, feel free to force-push little fixes like that to my branches :)
I'm working on trying to fix connector-facades as well, but that one's tougher since it involves tile entities.
I merged this but one tip. Avoid OnlyIn at any cost. Certainly don't use OnlyIn on a method (onPlayerDestroy) that is called server-side too. Use the if (world.isRemote) check instead. I will fix this myself