Closed b-bilko closed 3 years ago
Can confirm:
The behavior is somewhat unexpected and quite different from similar blocks in other mods, where cable/pipe/connector-like blocks can actually be waterlogged instead of being flushed away by water. The benefits of waterlogging would be both functional (e.g. automating underwater-contraptions with XNet) and decorative (e.g. having visible cables in water).
I will fix this
Ok, fixing the breaking in water is easy. For some reason I made the cables use material.CARPET. I changed it to IRON (same material that the connectors use). I'm now looking into waterlogging
Fixed and implemented waterlogging. Version has been released
Issue description: Cables break if they are placed in water blocks, or touched by running water.
Steps to reproduce:
Running as part of Direwolf 20 1.16 pack
Place a network cable in water, it instantly breaks.
Placing a water block near a connected network breaks the cables.
Versions:
Possibly incompatible mods and versions:
OptiFine_1.16.4_HD_U_G6
Relevant logs, if any: