Open ghost opened 7 years ago
Well a connector is a TE with complex data. It has energy and an optional name. I could try to detect that all values are equal to the defaults but I'm not doing this for any machine in RFTools either so not sure if I should make an exception for this?
The main reason I think it would be a good idea here is because typically you'll be making many more connectors than you would any particular RFT machine, but if not it's not the end of the world.
Yes perhaps you are right
Some mods allow clearing of data by crafting the item (into itself, minus NBT). Or Refined Storage allows this by shift right clicking while holding the item. I prefer the crafting solution, but would be happy with either, or both. I'd be willing to lose any stored energy in the process, of course.
(Off topic, but speaking of stored energy, are connectors actually storing any energy? Whenever I look at one with theoneprobe it reports 0RF.)
Either option would be fine. A number of machines even have this on their tooltip.
Workaround: re-dye the connector the same color, it'll clear the nbt tags Playing Enigmatic 2 Expert, the problem was actually making it so that I couldn't pulled "used" connectors back out of AE2