the question i have is “how much do i pay for the convenience of using this graph vs pure c#?”
a page showing bluegraph vs c# benchmarks would help answer.
considerations: allocation pressure, speed loss, cost of graph traversal, cost of graph instantiation.
tests types:
data crunch graph like the texture example vs c# equivalent
fsm graph vs c# switch case
simple branching in bluegrap vs nested ifthenelse in c#
instantiating N gameobjects with BG vs with c#
N=10k which helps evaluate BG impact on CPU starved devices
the question i have is “how much do i pay for the convenience of using this graph vs pure c#?” a page showing bluegraph vs c# benchmarks would help answer.
considerations: allocation pressure, speed loss, cost of graph traversal, cost of graph instantiation.
tests types:
N=10k which helps evaluate BG impact on CPU starved devices