Add the ability to listen to events like geometry changes, adding/removing things from the blender scene, camera changes, etc.
Use case: Compute shaders that drive procedural geometry layers on top of existing meshes - and updating these layers as the underlying mesh updates. Or custom skinning
Add the ability to listen to events like geometry changes, adding/removing things from the blender scene, camera changes, etc.
Use case: Compute shaders that drive procedural geometry layers on top of existing meshes - and updating these layers as the underlying mesh updates. Or custom skinning