As found through McManning/Scratchpad#15 - need a new bl_use_gpu_context attribute in the RenderEngine and need to make sure that ALL gl calls are scoped to the render engine's view_draw method.
I'm not seeing any issues with 2.91. All GL calls have been isolated to the render thread and there's no VBOs/VAOs/etc to deal with for this plugin since it's just a texture we're drawing.
As found through McManning/Scratchpad#15 - need a new bl_use_gpu_context attribute in the RenderEngine and need to make sure that ALL gl calls are scoped to the render engine's
view_draw
method.